Frequently Asked Questions (FAQ) about Weapon Recoil Generator MCP Server
Q: What is the Weapon Recoil Generator MCP Server? A: It’s a tool for FPS game developers that simplifies generating and visualizing weapon recoil patterns using simple API calls. It automates the creation of realistic recoil for different weapons.
Q: How does the WRG MCP Server work?
A: It provides HTTP endpoints for generating weapon recoil data (/wrg/*) and visualizing recoil patterns (/rvz/*). You can deploy it locally or in the cloud and integrate it into your game development workflow.
Q: What kind of weapons can I generate recoil patterns for? A: Currently, the server supports machine guns, pistols, and shotguns, with potential for expansion to other weapon types in the future.
Q: Do I need to be an AI expert to use this tool? A: No, the server is designed to be user-friendly and requires no prior AI knowledge. The API calls are simple and well-documented.
Q: Can I use this server for commercial game development? A: Yes, the server can be used for both commercial and non-commercial projects. Please refer to the license for specific usage terms.
Q: Where can I deploy the WRG MCP Server? A: You can deploy it locally on your development machine or in the cloud using platforms like UBOS.
Q: How do I visualize the generated recoil data?
A: The server provides a /rvz/* endpoint that generates a 2D scatter plot of the recoil pattern.
Q: Is API Key authentication supported? A: API key authentication for access control is planned for a future release.
Q: What are the benefits of using the WRG MCP Server? A: Increased productivity, enhanced collaboration, flexible deployment, real-time feedback, and improved game realism.
Q: Where can I find the documentation? A: Documentation and examples can be found on the UBOS platform and in the GitHub repository.
Weapon Recoil Generator Server
Project Details
- Hyeongseob91/mcp-server
- Last Updated: 5/12/2025
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